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Showing posts with label user experience. Show all posts
Showing posts with label user experience. Show all posts

Monday, October 21, 2013

Rapid prototype tools for Mobile apps

After looking into this Omnigraffle and Axure can be slow to create rapid prototypes. And the linking on Omni is not great. There are lots of web tools out there that automate a lot of this stuff for you. fluidui is really quick and easy to use after a small amount of training. I created a 10 page mobile app tappable prototype in half a day. Lins to fuidui and others. Prototype http://proto.io/en/examples/ Fluidui www.fluidui.com/ Flinto https://www.flinto.com Pop Sketch, photograph and then link together https://popapp.in Zurb http://foundation.zurb.com/ Fireworks http://fireworks.smashingmagazine.com/2013/01/11/ios-prototyping-adobe-fireworks-tap-part1/ Bootstrap http://getbootstrap.com/getting-started/ iOS Illustrator wire framing kit http://blakeperdue.com/ios7-wireframe-kit/ Storyboard in xcode http://blog.mengto.com/prototype-xcode-storyboard/

Thursday, May 26, 2011

in b flat

No matter how many things you see something always passes you by this one one of them. No App needed just a web connection.

Wednesday, August 11, 2010

information explained

Information from MAYAnMAYA on Vimeo.



I like these simple explanations of things by MAYA. Maybe they could explain how the world began in this style as well.

Sunday, April 25, 2010

eye tracking UI

eyewriter tracking software walkthrough from thesystemis on Vimeo.



First walk through video concerning the eyewriter / eye tracking software for the tempt1 eyewriter project.

More information:
fffff.at/eyewriter/

code hosted here: code.google.com/p/eyewriter
vimeo video link here