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Showing posts with label user experience. Show all posts
Showing posts with label user experience. Show all posts
Monday, October 21, 2013
Rapid prototype tools for Mobile apps
After looking into this Omnigraffle and Axure can be slow to create rapid prototypes. And the linking on Omni is not great. There are lots of web tools out there that automate a lot of this stuff for you. fluidui is really quick and easy to use after a small amount of training. I created a 10 page mobile app tappable prototype in half a day.
Lins to fuidui and others.
Prototype
http://proto.io/en/examples/
Fluidui
www.fluidui.com/
Flinto
https://www.flinto.com
Pop
Sketch, photograph and then link together
https://popapp.in
Zurb
http://foundation.zurb.com/
Fireworks
http://fireworks.smashingmagazine.com/2013/01/11/ios-prototyping-adobe-fireworks-tap-part1/
Bootstrap
http://getbootstrap.com/getting-started/
iOS
Illustrator wire framing kit
http://blakeperdue.com/ios7-wireframe-kit/
Storyboard in xcode
http://blog.mengto.com/prototype-xcode-storyboard/
Saturday, July 09, 2011
Thursday, May 26, 2011
in b flat

Thursday, May 19, 2011
Wednesday, August 11, 2010
information explained
Information from MAYAnMAYA on Vimeo.
I like these simple explanations of things by MAYA. Maybe they could explain how the world began in this style as well.
Sunday, April 25, 2010
eye tracking UI
eyewriter tracking software walkthrough from thesystemis on Vimeo.
First walk through video concerning the eyewriter / eye tracking software for the tempt1 eyewriter project.
More information:
fffff.at/eyewriter/
code hosted here: code.google.com/p/eyewriter
vimeo video link here
Wednesday, March 10, 2010
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